AI Insights · Timothy · April 2022
Top 5 Interactive Story Games in Norway - Q1 2022 Performance
Explore the Q1 2022 performance of Norway's top interactive story games, including download trends, revenue shifts, and active user changes.
In the first quarter of 2022, the top 5 interactive story games on a unified platform in Norway showcased varied performance trends in downloads, revenue, and active users. Here's a closer look at each app's metrics, based on data from Sensor Tower.
Chat Master! saw its weekly revenue fluctuate, starting with $18 in the first week of January and peaking at $70 in the week of January 10. Downloads peaked at 1.9K in the week of February 21, while weekly active users increased from 2.8K in mid-January to a high of 4.4K by the end of February, before declining to 2.7K at the end of March.
MeChat - Interactive Stories experienced a significant revenue surge, starting with $3.8K at the end of December and reaching $5.2K in the final week of March. Downloads were highest in the last week of December at 1.5K and fluctuated around 800 throughout February and March. Active users remained relatively stable, ranging from 1.8K to 2.4K during the quarter.
My Fantasy: Choose Your Story showed a notable decline in weekly revenue, beginning at $3K in late December and dropping to just over $570 by the end of March. Downloads peaked at 1.8K in mid-January but dwindled to around 100 by the end of the quarter. Active user numbers also decreased, falling from 2K in mid-January to 724 by the end of March.
Episode - Choose Your Story had a consistent revenue stream, starting at $6.7K in late December and maintaining around $5.2K to $6.1K through March. Downloads were highest at 934 in the last week of December, with a slight drop to 314 by the end of March. Active users varied slightly, peaking at 2.7K in late December and settling at 1.7K by the end of March.
Finally, Time Princess: Pearl Girl showed variable revenue, starting at $1.1K in late December, peaking at $2.3K in early March, and ending at $646 by the end of the quarter. Downloads fluctuated, reaching a high of 646 in late February, and active users remained relatively steady, ranging from 1.8K to 2.5K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.